The Apple App Store for iPhone and iPad has been a resounding success for Apple. They are forever talking about huge figures regarding total developers and apps and how much money it makes. There is also no doubt that the App Store is a major driving factor in hardware sells for Apple: as both Bill Gates and Steve Jobs have said: it’s software that sells hardware.
Apps are cheap, too. Most tend to be the lowest band that Apple offers of just 99 cents. Pretty cheap. Some apps go up the to the next band if they get good word of mouth going and fewer still hit the third. It’s rare that you see an app getting into the tens of dollars. But, on my Mac, I routinely buy software which costs around $50. In fact, I (and my company) spend hundreds of dollars a year on Mac software. But, it would be hard to spend that much on iPhone apps.
But, are iOS apps really worth so much less? I don’t think so. There are numerous apps on the store which cost just a dollar or two which I think are worth far more than that. Now, I am about to simplify a lot, but, generally speaking, a Mac app and iOS app with roughly the same features takes roughly the same effort to code. Of course, there are major differences. A Mac UI needs to be thought out more and there are more APIs available for iOS than for Mac and an application like Scrivener is obviously going to take a lot of work. But, fundamentally, the work is the same.
There are of course apps available for iOS which are worth nowhere near their asking price. Some apps asks for a dollar or two when they really should be free. But, conversely, there are apps which should be much more. And also, I have yet to see any company trying to sell a Mac app for 99 cents. Why do Mac apps cost so much more?
I think the cause is mainly competition based. There are so many versions of nearly everything on the App store than prices are driven down a lot and then somebody comes along and makes a free SSH client and the other seven which cost a dollar are history. There is also the issue of consumer volume. Most people buy one or two (or no) Mac apps in a year while people will happily spend $1 in the iOS App store many times. It’s odd that there is such a discrepancy between apps for PCs and iOS.
It is also true that some of the numbers we see reported for iOS app revenue are truly abysmal. (Before I get into these figures, let me say they are easily worked out from figures which Apple themselves have provided and while they of course should be taken with a pinch of ±, they are the best and most accurate we have). The average income for paid apps is $700 per month which certainly sounds good but this is highly top heavy. In other words, it is the Angry Birds (or as I now call it, Dangerous Crows) and those who Need Speed that make up that revenue (consider the average of 1 million, 2 million, 1, 2 and 3 for an illustration of this point). Here is the big, scary, evil number: half of all developers earn less than $682 per year from their app. I think that, even for a hobbyist, this makes it all rather worthless.
When you consider that over half of all paid apps get less than 1,000 downloads you realise why app prices are so low. Of course, there are many apps on the store that are bad but I think only delusional people would say that over half of apps are bad are ergo get few downloads. It isn’t that many. If we really think about it, how do most people download apps? I think it’s mostly from seeing them in the Apple featured sections or the top 25 (instant high value, very small selection of apps requiring mostly luck or an incredible product) and from search (low volume, people looking for specific apps). Unless you have a really, really great idea I don’t think there is much money to be made from paid downloads. I think of how I get apps: I rarely pay for them unless I see it in the top 10 and I know I will use it indefinitely.
Another stat: apps with iAd make 10-30 cents per user per month on an iPhone App. So, 10,000 free downloads could make $24,000 in a year. I think 10,000 is a big number but I don’t think it’s unachievable with a free app. Providing you get a mention or two on The Twitter or some random blog and perhaps get into the top 50 of one of the lesser categories, you’re set. This approach assumes people keep using your app and don’t uninstall it. I think this is good as it encourages developers to make better quality apps. (On a brief side note, I wouldn’t put a paid app in the store ever – only completely free of ad supported, which is what I plan to do soon…)
So, regardless or whether you can make money on the app store or not I think we can see the reason that apps (including very good ones) are generally so cheap: huge volume, intense competition, reluctance to purchase apps, prevalence of terrible software and the rest.
And then Apple makes an announcement: App Store for Mac. Now, I haven’t written about all the pros and cons of the Mac App Store and I’m not going to do that here – I just want to focus on price.
If the above problems transfer to the Mac store then I think it could be bad for software developers. Imagine if Scrivener suddenly finds itself surrounded by terrible – but one dollar – word processors or imagine if MarsEdit gets lost in a virtual see of blog editing software that’s ad supported. Now, one could argue that this is just capitalism, this is competition, it’s good for consumers but, seriously now, how can Lit & Lat (just one man) make a living from selling Scrivener for $2.99? Perhaps I am presenting an apocalyptic vision of Mac software here, but I do really think it is a big cause for concern.
Previously, the idea of putting a Deverous Mac app in the store so people could do everything within a beautiful, stable, offline version of the software. I figured that could conceivably sell for $20 or so and people would buy that. Now, however, the more I think of it, the less appealing it seems. I don’t want to find myself making an app that nobody buys. Of course, I am over simplifying here as it would be users of the service that saw it on Deverous.com and shelled out not App store customers, but you see my point. I think now that if such an app ever did exist in the future, it would be better funded through a Pro subscription (with other features) to Deverous.
Will the Mac app store devalue the software industry as it has to iOS software? I hope not, but I think so.